Internet of Sports
print $node_det->field_strapline['und'][0]['value'];?>Along with health-care and wellness, sports and recreational activities constitutes one of the most rapidly growing areas of personal and consumer-oriented Internet of Things-technologies (IoT). This is visible through early introductions of mobile sensor-based end-user products such as the Nike+, sensor equipped sports watches, apps like Runkeeper, and how these connect to social and broadcasting media. This area is in an early phase of development based on first generation technologies and infrastructures, but is constantly refined and improved due to rapid market expectations. This project investigates how sports and recreational activities can be augmented through novel products and services based on emerging mobile IoT infrastructures. Moreover, sports and recreational activities provide a domain of research that includes several of the critical challenges for next generation of mobile services in a variety of domains such as health and rehabilitation.
![Internet of Sports Image](http://130.237.161.48/sites/default/files/styles/project_image/public/Project%20images/internetOfSports_webb.png?itok=sv02Ql4U)
![Internet of Sports Image](http://130.237.161.48/sites/default/files/styles/project_image/public/Project%20images/internet.jpg?itok=3_sAMSFi)
Also See:
Videos:
Talk on our work with Silva and the Swedish Orienteering Federation
Visualization of horizontal and vertical acceleration of horseback rider
Visualization of horizontal and vertical acceleration for running
Members:
Jakob TholanderStina Nylander
Alex Taylor
Tom Homewood
Kamyar Niroumand